import flash.display.*; import flash.ui.Mouse; import flash.events.*; import flash.filters.* ; import flash.geom.*; public class main extends Sprite{ private var __bmd:BitmapData; private var __bm:Bitmap; private var __bf:BlurFilter; private var __asfox_mc:MovieClip; private var __cmf:ColorMatrixFilter; public function main(){ __init(); __initEvt(); } private function __init():void{ stage.frameRate = 35; Mouse.hide(); __bmd= new BitmapData(550,400,true,0x000000) __bm=new Bitmap(__bmd); addChild(__bm);